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While showdowns with the game’s heavies are often excessively exhausting, at least they’re interesting, with each foe having different abilities, weapons, and attack strategies. Sometimes, it rejects your commands to look down when you’re on lofty edges.Īnother issue is the sporadic difficulty spike often caused by time-based challenges or uncompromising battle battles, especially if you’re chasing after a live capture. Despite a button to move the perspective behind Stranger’s back, Wrath’s camera is a bit dawdling and tends to need persistent monitoring. It’s a shame that the lead’s navigation abilities aren’t quite a proficient. To prohibit the ability from being abused, healing is tied to a stamina gauge. When foes whittle away at his health bar, a button press literally shakes off the damage. Mercifully, Stranger is a rather resilient hunter. Most of your live ammo can be powered up as well, providing additional attack strategies. Pleasingly, Stranger’s Wrath extends a respectable amount of autonomy, allowing you to charge in or take it slow and stealthy. Zappflies are the one ammo type that doesn’t need to be harvested, with a single creature providing a powerful electric charge that can zap opponents or even juice up mechanical devices like gates. Other munitions like Fuzzles, operate like traps, digging their razer-sharp into antagonists. Some like Chippunks draw out a single enemy, letting you thin out the herds. Stranger can carry two different types of animate critters in the twin-barrels of his crossbow.
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Unlike most action games where you were an unrelenting killing machine, Stranger’s Wrath opts for more calculated, non-lethal play, contributing variation.īut more importantly, your selection of ammunition adds the most satisfaction. Of course, when confronting larger groups, lethal force might be easier, unless you’re able to lure them out and capture adversaries individually. Since living enemies pay larger dividends than cadavers, you’ll probably want to stun foes. In third-person mode, Stranger shifts into a speedy gallop, while shoulder buttons dispense two different attacks. Wrath’s trek sends you through a hub town, as well as mixtures of narrow corridors and open playfields, as you track down your bounties. While the majority of the game centers on the Stranger’s ‘dead or alive’ captures, a last-game plot twist and alteration of play inject a dose of variety just as tedium threatens to arrive in town.īut smartly, that’s not only safeguard against stagnancy. But the only local surgeon up to the task wants a king’s ransom for the work, forcing the stranger to take on a succession of bounty hunting jobs. In keeping with Western convention, he’s in a bind, needed money for an operation. Channeling Clint Eastwood’s character from Sergio Leone’s Dollars trilogy, the game’s eponymous stranger strikes an ominous figure with wide brim hat, tattered poncho, and an intermittent expulsion of chewing tobacco. Instead, brief cutscenes as well as enemy and NPC quips do the bulk of the storytelling. Smartly, Oddworld: Stranger’s Wrath’s laconic lead means the game doesn’t slow the action down with a lot of conversation.
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Although a few awkward behaviors reveal the game’s age, a multitude of inventive qualities ensure Wrath remains engaging for today’s audiences. A decade and a half after the game’s debut, Oddworld: Stranger’s Wrath HD has arrived on Switch, with English developer Just Add Water delivering a competent adaption. The tragic result was sales that didn’t come close to the break-even point.įortunately, director Lorne Lanning stood by the game, resulting in several ports and HD remasters that would vindicate his ambitions. But Electronic Arts restrained their marketing push when a PlayStation 2 iteration didn’t launch alongside the Xbox title. That was the case for the 2005 release of Oddworld: Stranger’s Wrath, an imaginative effort that blended third and first-person action in a setting that tweaked Western tropes. All too often, creativity isn’t rewarded with commercial success.
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